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Phoenix Peasant

Joined: 27 Apr 2005 Posts: 22 Location: Kent Ohio
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Posted: Thu Apr 28, 2005 5:27 pm Post subject: New Rules Question |
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hey guys,
Just a couple of quick questions.
Does the defender ability only work if your on defense?
"each target may only be the recepient of 1 prayer per battle" from rules v.80. does this mean they can only get +1 to off OR def just once and from only one person? Or as many buffs as a single personality bearing prayer can afford to give?
Thanks!
Sean "Phoenix" _________________ "Oh for a muse of fire
To ascend the brightest fires of Invention
A kingdom for a stage
Princes to act
And Monarchs to behold the swelling scene"
Henery V, Act I, Scene I |
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Monk LRP, Master of the Forums

Joined: 15 Oct 2003 Posts: 1723
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Posted: Thu Apr 28, 2005 5:40 pm Post subject: |
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Defender ability works whether you are the attacker or defender and also if you are attacking or defending. =)
They can only get one prayer per battle. That prayer could be anything from +1 off/def to +X depending on the religious strength of the personality praying for them and the religious influence spent. Just as a note, you can pray for someone who doesn't ask for a prayer...
Monk _________________ aka Andrew Grierson
Lead Designer
Allegiance: War of Factions
Lucid Raven Productions |
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Phoenix Peasant

Joined: 27 Apr 2005 Posts: 22 Location: Kent Ohio
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Posted: Thu Apr 28, 2005 6:03 pm Post subject: |
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Thank you monk! _________________ "Oh for a muse of fire
To ascend the brightest fires of Invention
A kingdom for a stage
Princes to act
And Monarchs to behold the swelling scene"
Henery V, Act I, Scene I |
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Phoenix Peasant

Joined: 27 Apr 2005 Posts: 22 Location: Kent Ohio
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Posted: Thu Apr 28, 2005 7:27 pm Post subject: One more thing |
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Alright,
just played through our first game and had a blast. Just a few questions though. The V.8 rule book says that exhausted personalities may not use invocations. Most invocations are E-Text does this imply exhausting the invocation or the personality to which the invocation is attached. I guess then, does the invocation become card text upon the personality or does it stand alone, same question for items.
Secondly, does debate only work on political actions or on all actions including invocations and/or excluding invocations?
Finally, when I have five guys of two factions whose influence do i count for purposes of victory influence.
Sorry if any of these are newb like questions, but hey I'm a newb like dude
Thanks you all!!!
Sean "Phoenix" _________________ "Oh for a muse of fire
To ascend the brightest fires of Invention
A kingdom for a stage
Princes to act
And Monarchs to behold the swelling scene"
Henery V, Act I, Scene I |
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Monk LRP, Master of the Forums

Joined: 15 Oct 2003 Posts: 1723
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Posted: Fri Apr 29, 2005 4:42 am Post subject: |
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Items and invocations work a bit differently. Invocations require the bearer to NOT be exhausted in order to use them. Items on the other hand can be used regardless of the bearers status. So basically you're on the right track. The invocation basically becomes a new ability on that personality whereas an item is just something they have and can use freely whether they are exhausted or not.
Debate only will work against the abilities that are marked as political on the rulebook by the letter P.
You count the influence of all personalities under your control regardless of their faction. In addition, if you have 5 or more members of a single faction in play you get to count any influence tokens you have of their factions primary influence type (vets=economic, kalim=religious, mosfin=political). SO if you have two or more factions with 5 members in play you can count more than one type of token! That's really the secret to winning by influence. Getting enough personality influence and then getting a strong support of a/the factions on your side.
Always feel free to ask questions. Sure they're all in the rulebook, but few are the people who can garner everything from a rulebook. =) We're glad to help where we can!
Monk _________________ aka Andrew Grierson
Lead Designer
Allegiance: War of Factions
Lucid Raven Productions |
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Phoenix Peasant

Joined: 27 Apr 2005 Posts: 22 Location: Kent Ohio
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Posted: Fri Apr 29, 2005 12:19 pm Post subject: |
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Hey thanks alot!
(looks like this post is going to range into off topic land sorry)
I'm attempting to build a community of allegiance players in my region (Northern Ohio) and want to know as many of the rules as possible before I get the tourney's up and running. I've taken the magistrate test and signed up for KotC and Seeker because I really think this game could take off in this area (ya know, cause it's good).
I hate to be the "complement the dev's" guy but the more i talk with ya'll about the rules the more elegant (and more importantly, sensical) they seem. I've been playing CCG's since Magic:TG (blech) Alpha and I stopped for quite some time honestly because it all started to seeme like more of the same. But when Lance and JT came by the store they had such a zest for the game that it really made me want to get involved again. SO... i guess what i'm saying is KUDOS! For the design and for the demo team!
Wow that rambled
Phoenix _________________ "Oh for a muse of fire
To ascend the brightest fires of Invention
A kingdom for a stage
Princes to act
And Monarchs to behold the swelling scene"
Henery V, Act I, Scene I |
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Monk LRP, Master of the Forums

Joined: 15 Oct 2003 Posts: 1723
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Posted: Fri Apr 29, 2005 6:38 pm Post subject: |
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Heh, we appreciate the compliments. We've tried really hard to make a game that is different and I'm always happy when people see that it really is. Hopefully we'll keep getting new players like you who help us push this puppy along...we're up against some really big companies with 1000 times the budget so we have to do things a lot smaller, but hopefully people see the upside to that as well. =)
Monk _________________ aka Andrew Grierson
Lead Designer
Allegiance: War of Factions
Lucid Raven Productions |
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KaibaSeto Peasant

Joined: 02 Apr 2005 Posts: 19
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Posted: Fri Apr 29, 2005 8:26 pm Post subject: |
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| Monk wrote: | ...we're up against some really big companies with 1000 times the budget so we have to do things a lot smaller, but hopefully people see the upside to that as well. =)
Monk |
And the sad part is that Allegiance is better than about 95% of those big-budgeted card games, if not more. |
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Phoenix Peasant

Joined: 27 Apr 2005 Posts: 22 Location: Kent Ohio
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Posted: Sat Apr 30, 2005 11:37 am Post subject: |
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The amazing thing about you guys being small is that you are active! You have a voice on the boards and can communicate with your player base one on one. No crappy e-mail wait time (except that i'm still waiting for that magistrate thing to come through LOL) and we can all interact on a one to one basis. To me, this shows a dedication to product and player and not to some higher corporate machine. Small gaming companies are where innovation comes from and that makes you guys so bloody important to the industry.
Phoenix. _________________ "Oh for a muse of fire
To ascend the brightest fires of Invention
A kingdom for a stage
Princes to act
And Monarchs to behold the swelling scene"
Henery V, Act I, Scene I |
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Monk LRP, Master of the Forums

Joined: 15 Oct 2003 Posts: 1723
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Posted: Sat Apr 30, 2005 12:16 pm Post subject: |
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I'd imagine the main reason behind you waiting for that magistrate thing is because JT is on the demo tour and probably hasn't had access to the internet yet. Hopefully he'll find some time somewhere to hop on the net and check his mail etc. =)
Monk _________________ aka Andrew Grierson
Lead Designer
Allegiance: War of Factions
Lucid Raven Productions |
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Phoenix Peasant

Joined: 27 Apr 2005 Posts: 22 Location: Kent Ohio
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Posted: Sat Apr 30, 2005 12:53 pm Post subject: |
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Hey it's all good! No worries at all!
Phx _________________ "Oh for a muse of fire
To ascend the brightest fires of Invention
A kingdom for a stage
Princes to act
And Monarchs to behold the swelling scene"
Henery V, Act I, Scene I |
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Koipond Magistrate, Knight of the Crown
Joined: 20 Jul 2004 Posts: 89
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Posted: Tue May 03, 2005 9:34 pm Post subject: |
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Actually it's true, going back to the whole "smaller = innovation" bit you had there.
*gets on soap box*
The problem with the larger companies is that they don't have to change really. I mean M:TG doesn't need to change because it's Magic, right? They haven't really come out with anyone good in forever but they don't need to since people play it anyway.
Allegiance is one of the more interesting and innovative games I've seen in a long time. Gyah, it's late otherwise I'd soapbox more and better. _________________ In honour of my title
"Bloody Peasant!" |
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Phoenix Peasant

Joined: 27 Apr 2005 Posts: 22 Location: Kent Ohio
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Posted: Fri May 06, 2005 5:15 pm Post subject: |
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(wow we're getting off topic but oh well
*Afixes podium to laptop*
It's totally true. Game companies when small tend to innovate until they find their niche then exploit the heck out of it. Magic is a perfect example but so are the AEG products which tend to clone each other to some point or take from other stable sources like spycraft using, esentially, a d20 system without the dice. Small companies innovate, make the environment better, and force larger companies to look over their shoulder to find out why they are loosing money and players.
Phoenix _________________ "Oh for a muse of fire
To ascend the brightest fires of Invention
A kingdom for a stage
Princes to act
And Monarchs to behold the swelling scene"
Henery V, Act I, Scene I |
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