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POLL ON THE NEW COMBAT. PLEASE RESPOND - WE NEED YOUR INPUT

 
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What do you think of the new combat rules?
It's better. Please explain in your post.
71%
 71%  [ 5 ]
Not much different. Please explain in your post.
0%
 0%  [ 0 ]
It's worse. Please explain in your post.
28%
 28%  [ 2 ]
Total Votes : 7

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Monk
LRP, Master of the Forums


Joined: 15 Oct 2003
Posts: 1721

PostPosted: Wed Oct 27, 2004 2:18 pm    Post subject: POLL ON THE NEW COMBAT. PLEASE RESPOND - WE NEED YOUR INPUT Reply with quote

We're really going to take the feedback and try to get things the best we can. With the fixed timing resolutions and all we'll likely put out rule set 1.0. I realize that it's hot on the heels of v 80, but we're trying to make sure your gaming experience is the best it can be.

So anyhow, without further ado please vote and give some feedback! We really appreciate your comments!

Monk
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Last edited by Monk on Wed Nov 03, 2004 2:49 pm; edited 1 time in total
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jtkauff
Grand Magistrate


Joined: 31 Jan 2004
Posts: 1465
Location: Ashland, OH

PostPosted: Wed Oct 27, 2004 2:25 pm    Post subject: Reply with quote

To sum up the differences:

Old Combat: Actions could be done at any time. Thus, you could gather influence with a structure, then pray for a troop, all during the battle phase. On the other hand, you could also create a sub-battle using certain cards.

New Combat: You may only use actions that directly affect a cards' ability to participate in battle, or to attack/defend itself. Thus, you can pray, as it affects the card's ability to attack, but only if you already have the influence tokens. You also can't start a sub-battle, as it doesn't actually affect a troop's ability to be in the first battle.

jt.
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aquaka
Magistrate


Joined: 31 Aug 2004
Posts: 12

PostPosted: Wed Oct 27, 2004 5:02 pm    Post subject: Reply with quote

Well, i personaly would like it to go back to the old way, when you could do any actions during combat, not just ones that directly affect the cards in combat.

My reasons why i like it the old way better is because the new way takes away some of the strategy from the game, making it so players wont be able to use some tricks in combat, plus it almost forces you to use most if not all your influence collecting structures during the action and development phase, if you think you might need to use the tokens.

When it comes to card games (or any game for that matter), strategy and unpredictability make the game more fun, there is certain pleasure in knowing that you acctualy played better then your opponent and won. Smile
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jtkauff
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Joined: 31 Jan 2004
Posts: 1465
Location: Ashland, OH

PostPosted: Wed Oct 27, 2004 7:04 pm    Post subject: Reply with quote

Just another note: current rule set is version eighty, not version point eight, though everyone seems to think the latter is the case, hence going to version 1.0 to make everything clear. :)

jt.
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Monk
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PostPosted: Thu Oct 28, 2004 10:19 am    Post subject: Reply with quote

Wow, 53 views so far and only one vote? Are we all really that unopinionated?

Monk
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GuJiaXian
LRP, Copy Editor


Joined: 05 Feb 2004
Posts: 822
Location: Orem, Utah

PostPosted: Thu Oct 28, 2004 10:30 am    Post subject: Reply with quote

Well, see, I'm not sure how I stand. I liked the freedom that the original combat system gave me as a player, but I also didn't like the confusion that it opened the rules up to. Hey, I just edit the stuff...
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gkabos
Magistrate


Joined: 05 Aug 2004
Posts: 5
Location: Sydney, Australia

PostPosted: Thu Oct 28, 2004 3:53 pm    Post subject: Reply with quote

combat is only usefull to gain more influence by killing wanderes or to be able to stop your 1 target from being able to win the game.
Combat decks always come last in any game that I have played.
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funkypea
Magistrate


Joined: 15 Jun 2004
Posts: 175
Location: Brisbane, Australia

PostPosted: Thu Oct 28, 2004 5:14 pm    Post subject: Reply with quote

I think there was too much freedom with what could be done previously, in that it almost made sense to keep all your resource providers standing until you knew you weren't being attacked, since if you did need influence in a hurry you could grab it anyway. Game is slightly more tactical now but like Guy said combat is way too weak - though the persuade change will make some changes since a pol deck can no longer guarantee that their mil defence (thick fog and festival) will always go through. War! is still going to be a major prob though since in a gama with any mil light decks the guys with troops are going to get shafted.
Re mil decks always coming last that's not strictly true - we hardly have a game finish so hard to tell. And as I keep saying our main prob with mil decks is that our meta very rarely allows beat downs, with the two not involved in the combat often helping out the non-mil deck. And we NEVER backstab so if there's an agreement not to attack someone that turn, they don't get attacked. If the agreement isn't made you don't leave yourself vulnerable.
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Talgrath
Magistrate


Joined: 12 Jul 2004
Posts: 30
Location: Spanish Fork, UT

PostPosted: Thu Oct 28, 2004 9:43 pm    Post subject: Reply with quote

It's worse, if you ask me. I liked being able to have all those different things happen in a combat, it makes the game more tactically interesting. I will say that it might be a good idea to make it so resource gathering structures can't be used in combat (but resource gathering personalities can be used) as this does seem a bit unreasonable.
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Gobbo
Magistrate, Knight of the Crown


Joined: 20 Aug 2004
Posts: 69
Location: Denver CO USA

PostPosted: Fri Oct 29, 2004 8:57 am    Post subject: Reply with quote

I think the current version of combat works better that the mass chaos that was the lod system. I only ever got to play the old version 2 or 3 times, but I just plain did not like it. Razz

I think it is more strategic to play it this way.
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astchen
Squire


Joined: 05 Aug 2004
Posts: 34
Location: Sydney

PostPosted: Sun Oct 31, 2004 11:02 pm    Post subject: Reply with quote

I think the new combat sequence/rules is better since it doesn't open up as many loopholes for rule/card abuse etc and the countless arguements that might arise.
It isn't as varied as before when you could kneel locations not involved and the like however that's a small price to pay for the reduction in potential arguments in the future especially when the new cards come out.

I still don't think there's enough ability to wipe out whole armies yet but I'll wait till the expansion
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Monk
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PostPosted: Mon Nov 01, 2004 10:23 am    Post subject: Reply with quote

astchen...I think you'll like our first expansion. =)

Monk
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