| View previous topic :: View next topic |
| What do you think of the new combat rules? |
| It's better. Please explain in your post. |
|
71% |
[ 5 ] |
| Not much different. Please explain in your post. |
|
0% |
[ 0 ] |
| It's worse. Please explain in your post. |
|
28% |
[ 2 ] |
|
| Total Votes : 7 |
|
| Author |
Message |
Monk LRP, Master of the Forums

Joined: 15 Oct 2003 Posts: 1721
|
Posted: Wed Oct 27, 2004 2:18 pm Post subject: POLL ON THE NEW COMBAT. PLEASE RESPOND - WE NEED YOUR INPUT |
|
|
We're really going to take the feedback and try to get things the best we can. With the fixed timing resolutions and all we'll likely put out rule set 1.0. I realize that it's hot on the heels of v 80, but we're trying to make sure your gaming experience is the best it can be.
So anyhow, without further ado please vote and give some feedback! We really appreciate your comments!
Monk _________________ aka Andrew Grierson
Lead Designer
Allegiance: War of Factions
Lucid Raven Productions
Last edited by Monk on Wed Nov 03, 2004 2:49 pm; edited 1 time in total |
|
| Back to top |
|
 |
jtkauff Grand Magistrate

Joined: 31 Jan 2004 Posts: 1465 Location: Ashland, OH
|
Posted: Wed Oct 27, 2004 2:25 pm Post subject: |
|
|
To sum up the differences:
Old Combat: Actions could be done at any time. Thus, you could gather influence with a structure, then pray for a troop, all during the battle phase. On the other hand, you could also create a sub-battle using certain cards.
New Combat: You may only use actions that directly affect a cards' ability to participate in battle, or to attack/defend itself. Thus, you can pray, as it affects the card's ability to attack, but only if you already have the influence tokens. You also can't start a sub-battle, as it doesn't actually affect a troop's ability to be in the first battle.
jt. _________________ J.T. Kauffman |
|
| Back to top |
|
 |
aquaka Magistrate

Joined: 31 Aug 2004 Posts: 12
|
Posted: Wed Oct 27, 2004 5:02 pm Post subject: |
|
|
Well, i personaly would like it to go back to the old way, when you could do any actions during combat, not just ones that directly affect the cards in combat.
My reasons why i like it the old way better is because the new way takes away some of the strategy from the game, making it so players wont be able to use some tricks in combat, plus it almost forces you to use most if not all your influence collecting structures during the action and development phase, if you think you might need to use the tokens.
When it comes to card games (or any game for that matter), strategy and unpredictability make the game more fun, there is certain pleasure in knowing that you acctualy played better then your opponent and won.  _________________ aka Alan Valdez
King of peruvian chickens. |
|
| Back to top |
|
 |
jtkauff Grand Magistrate

Joined: 31 Jan 2004 Posts: 1465 Location: Ashland, OH
|
Posted: Wed Oct 27, 2004 7:04 pm Post subject: |
|
|
Just another note: current rule set is version eighty, not version point eight, though everyone seems to think the latter is the case, hence going to version 1.0 to make everything clear. :)
jt. _________________ J.T. Kauffman |
|
| Back to top |
|
 |
Monk LRP, Master of the Forums

Joined: 15 Oct 2003 Posts: 1721
|
Posted: Thu Oct 28, 2004 10:19 am Post subject: |
|
|
Wow, 53 views so far and only one vote? Are we all really that unopinionated?
Monk _________________ aka Andrew Grierson
Lead Designer
Allegiance: War of Factions
Lucid Raven Productions |
|
| Back to top |
|
 |
GuJiaXian LRP, Copy Editor

Joined: 05 Feb 2004 Posts: 822 Location: Orem, Utah
|
Posted: Thu Oct 28, 2004 10:30 am Post subject: |
|
|
Well, see, I'm not sure how I stand. I liked the freedom that the original combat system gave me as a player, but I also didn't like the confusion that it opened the rules up to. Hey, I just edit the stuff... _________________ Christopher Kugler
Copy Editor
Allegiance: War of Factions
Lucid Raven Productions
|
|
| Back to top |
|
 |
gkabos Magistrate

Joined: 05 Aug 2004 Posts: 5 Location: Sydney, Australia
|
Posted: Thu Oct 28, 2004 3:53 pm Post subject: |
|
|
combat is only usefull to gain more influence by killing wanderes or to be able to stop your 1 target from being able to win the game.
Combat decks always come last in any game that I have played. |
|
| Back to top |
|
 |
funkypea Magistrate

Joined: 15 Jun 2004 Posts: 175 Location: Brisbane, Australia
|
Posted: Thu Oct 28, 2004 5:14 pm Post subject: |
|
|
I think there was too much freedom with what could be done previously, in that it almost made sense to keep all your resource providers standing until you knew you weren't being attacked, since if you did need influence in a hurry you could grab it anyway. Game is slightly more tactical now but like Guy said combat is way too weak - though the persuade change will make some changes since a pol deck can no longer guarantee that their mil defence (thick fog and festival) will always go through. War! is still going to be a major prob though since in a gama with any mil light decks the guys with troops are going to get shafted.
Re mil decks always coming last that's not strictly true - we hardly have a game finish so hard to tell. And as I keep saying our main prob with mil decks is that our meta very rarely allows beat downs, with the two not involved in the combat often helping out the non-mil deck. And we NEVER backstab so if there's an agreement not to attack someone that turn, they don't get attacked. If the agreement isn't made you don't leave yourself vulnerable. |
|
| Back to top |
|
 |
Talgrath Magistrate

Joined: 12 Jul 2004 Posts: 30 Location: Spanish Fork, UT
|
Posted: Thu Oct 28, 2004 9:43 pm Post subject: |
|
|
It's worse, if you ask me. I liked being able to have all those different things happen in a combat, it makes the game more tactically interesting. I will say that it might be a good idea to make it so resource gathering structures can't be used in combat (but resource gathering personalities can be used) as this does seem a bit unreasonable. _________________ For every person with a spark of genius, there are 100 people with ignition troubles. |
|
| Back to top |
|
 |
Gobbo Magistrate, Knight of the Crown

Joined: 20 Aug 2004 Posts: 69 Location: Denver CO USA
|
Posted: Fri Oct 29, 2004 8:57 am Post subject: |
|
|
I think the current version of combat works better that the mass chaos that was the lod system. I only ever got to play the old version 2 or 3 times, but I just plain did not like it.
I think it is more strategic to play it this way. _________________ I can only please one person each day. Today is not your day. Tomorrow doesn't look good either.
 |
|
| Back to top |
|
 |
astchen Squire

Joined: 05 Aug 2004 Posts: 34 Location: Sydney
|
Posted: Sun Oct 31, 2004 11:02 pm Post subject: |
|
|
I think the new combat sequence/rules is better since it doesn't open up as many loopholes for rule/card abuse etc and the countless arguements that might arise.
It isn't as varied as before when you could kneel locations not involved and the like however that's a small price to pay for the reduction in potential arguments in the future especially when the new cards come out.
I still don't think there's enough ability to wipe out whole armies yet but I'll wait till the expansion _________________ Grrrr! ARGH!!! |
|
| Back to top |
|
 |
Monk LRP, Master of the Forums

Joined: 15 Oct 2003 Posts: 1721
|
Posted: Mon Nov 01, 2004 10:23 am Post subject: |
|
|
astchen...I think you'll like our first expansion. =)
Monk _________________ aka Andrew Grierson
Lead Designer
Allegiance: War of Factions
Lucid Raven Productions |
|
| Back to top |
|
 |
|